Businesses that create customer habits gain a significant competitive advantage. The hooked model describes how to design a product experience that creates a customer habit in four steps. Through consecutive hook cycles, successful products reach their ultimate goal of unprompted user engagement, bringing users back repeatedly, without depending on costly advertising or aggressive messaging.
The Hooked Model:
Businesses that create customer habits gain a significant competitive advantage. The hooked model describes an experience designed to connect the user’s problem to a companies product frequently enough to create a habit.
Users habits increase how long and how frequently customers use a product, resulting in higher Customer Lifetime Value (CLTV).
As customers form routines around a product they become dependant upon it and become less sensitive to price.
A company can begin to determine it’s products habit forming potential by plotting two factors: frequency of behaviour and how useful/valuable that behaviour is to the user.
Habit forming products often start as nice-to-have’s (vitamins) but once a habit is formed they become must-have’s (painkillers).
Triggers come in two forms – external and internal. To build habit-forming product makers must attach the use of their solution to a frequently felt internal trigger and know how to leverage external triggers to drive user action.
Users who find a product that alleviates their pain will form strong, positive associations with the product over time.
Dr B.J Fogg’s Behaviour Model indivates there are three ingredients required to initiate any and all behaviours:
Motivation: Fogg states that all humans are motivated to seek pleasure and avoid pain; to seek hope and avoid fear; and finally to seek social acceptance and avoid rejection.
Ability: Any product that significantly reduces the steps to complete a task will enjoy high adoption rates by the people it assists. There are six elements of simplicity that influence the difficulty of a task:
When deciding whether to focus on increasing motivation or ability, always start with ability. For companies building technology solutions the greatest ROI generally comes from increasing the products ease of use.
Heuristics are cognative shortcuts that we take to make quick decisions. Product designers can utilise these heuristics to increase the likelihood of a user taking the desired action. Examples of these hueristics include:
What draws us to act is not the sensation from the reward itself, but the need to alliviate the craving for that reward.
Without variability we are like children in that once we have figured out what will happen next we become less excited. To hold our attention products must have an ongoing degree of novelty.
There are three types of variable reward:
Only by understanding what truly matters to users can a company correctly match the right variable reward to their intended behaviour.
The more users invest time and effort into a product or service, the more they value it. In fact, there is ample evidence to suggest that our labour leads to love.
Investments increase the likelyhood of users returning by improving the service the more it is used. they allow the acrual of value in the following ways:
It’s recommended that you progressively stage the investment you want from users into small chunks of work, starting with small, easy tasks and building up to harder tasks during successive cycles through the hooked model.